If you have any questions, please don't hesitate to ask (but 1/2 the time I will probably tell you to reread my guide).
Do please take the time to:
- Visit www.elitistjerks.
-Download Rawr at http://www.codepl
-Watch this Arcane Rotation(t10) Video by Anomolism:
http://www.youtu
-Download the mod Quartz
This mod can help you determine the optimal time to cast because of server lag in milliseconds(ms).
It also helps with a GCD timer, swing timer, and etc..
Most of us have noticed that casting before a spell is finished, it puts another in the queue.
Quartz can you help you time when to press your spells.
AB=Arcane Blast
Abar/Arcbar=Arca
Mbam=Missle Barrage Arcane Missles
AM=Arcane Missles
IV=icy veins
POM=Presence of Mind
AP=Arcane power
MPS=mana (usage) per second
BIS=Best in Slot
The currently optimal, default, and accepted Arcane spec is 57/3/11
11.4k dps in BIS T9 (w/ T10 set bonuses)on a raid boss in 5 min.
Use ONLY Molten Armor. There are only 3 accepted glyphs for arcane: Arcane Blast, Molten Armor, and Arcane Missles. The best profession perk right now is from tailoring: the Lightweave Embroidery(the proc is worth around 75 average spellpower).
Contents:
-Gemming:
The Chaotic Skyflare Diamond meta-gem(no other metas accepted; they are 200 dps behind), use Runed Cardinal Rubies until around 3k spellpower(then haste starts pulling ahead).
Reckless Ametrines always go in yellows. However, you must use 2 Purified Dreadstones to accomodate your meta gem, and also use them on any single slot with a 6-9 sp/haste socket bonus.
Always compare your gemming to full runed or color matching gems, meaning find the differences in spell power, (you can convert haste to spellpower as a comparison), add 1 or 2 more spirit to the purified from kings/student, and change spirit into crit(65% of spirit converted into crit w/ t9)
IE: Merlin's robe has a (9 sp bonus) so when you compare full runed to run/reck/purif robe it will be 69 sp to (56sp +10haste +10 spirit) Subtracting haste and sp(and adding add. spirit) from each makes it
3sp compared to 12 spirit. 12 spirit is about 8 crit rating so now you have to choose 3 sp or 8 crit.
-Spell hit:
Boss level Npcs current resist our spells at a rate of 17%, therefore your need 17% spell hit to cap. Arcane Focus provides 3%, Precision 3%, Misery(shadowpriest) or Improved Fairie Fire(specced Moonkin) provide another 3%, and if you're alliance being in the same group(not raid) with a Draenei gives you 1% hit. So in a stacked raid as alliance you only need 7% hit rating(8% as horde). However, it is a good idea to have some spare hit gear(pref weapon or offhand) if someone happens to die or you dont get into the best raid setup. If you find you are way over the hit cap and you dont have any other gear, you can spec out of a few hit talents if you wish.
-Boss level NPCs:
Skull (83) npcs also seem to have 12 resists to all magic that cannot be reduced by penetration (or curse of elements). this 12 resist to all calculates to about a 4% mitigation from spells.
NB: Some bosses have extra resists but the last time ive experienced this is Sapphiron and it can be reduced by penetraton/elements. If you think this is a nerf for casters, melee have a small chance for a glancing blow as well.
Also, these lvl 83 npcs have crit reduction(it's similar to resil but not affecting your crit bonus dmg), and it subtracts about 1.9% from casters.
-Mods: My suggested mods you should use for arcane pve
-Haste Cap:
There seems to be a haste cap when you combine cooldowns; meaning since your Global Cooldown cannot go below 1 second, any spell proceding would have to wait the GCD before the next cast.
The Algorithms for solving Haste Caps are posted here :http://forums.world
by Magealexis
Power Infusion does not currently stack with BL/Hero, nor does it stack wth Arcane Power.
5 minutes on a boss in a raid Rawr 2.3.11 has me at 9620dps
(1 innervate, MT totem) not including revitalize or hymn of hope, excluding any sp increase from incanter's absorbtion
Rotations:
Mana Burning Xtreme(Non tier 10): For 5x the mana cost per second and 2% dps increase of ABspam34Mbam, just spam AB
(7894 dps, 652mps)
FAQS
Why shouldnt you use ArcBar to to break stacks and save mana?
It is simple because you can just use AM at 4 stacks to save even more mana. Abar will only use more mana per second. Even if you were to use AM on the 4th stack, Mbam will most likely procc on your 4th Ab anyways (87.04% chance)
Arcane Potency + AM
-For some reason, the arcane potency(30% crit buff)from clearcast is disappearing on the 1st missle of arcane missles. So, if you happen to interrupt your AB casts by moving and have Clearcasting or Arcane Potency, then use another AB; otherwise, if stacks are going to fall off, then Abar...
Best use of POM AB
-Dps wise the best use of POM AB is on your 5th AB right after you cast your 4th. I may also suggest that you use it during movement to keep your arcane blast stacks up. If a fight goes go on long enough however, a POM mana gem also is a good idea if you need it. Concerning ranged aoe, opening with a POM flamestrike (hopefully, your tanks have aggro or you have Mirror Image up) then continuing with cooldowns and blizzard spam.
POM + AM?
-I've heard from a few mages that they use their POM on arcane missles. I have tried it myself, and POM doesn't get used up, however the critrical buff of POM seems to get used up on the missles. I've read and tested it and the crit buff from POM only affects the 1st missle.
Boot enchants: Icewalker, Spirit, or Tuskar's Vitality?
-Currently, if you are not hit capped, Icewalker is your best bet. If you are hit capped, get spirit. But, during a fight, if you are moving at least 4 seconds out of every minute, (because of the time it takes to get in range or getting out of "fires") it is worth it to get Tuskar's Vitality. This calculation has been done on EJ, and getting this enchant is similar to haste as that you are able to start your spells much sooner. But of course, the runspeed or stam can't really affect you on Patchwerk-like fights.
Not hit capped: IW
Most fights: TV
Few fights, hit capped: Spir
Improved Frost warding or Ice shards?
-IFW seems to be best for TOC(and possibly ICC), as the mana gained can help much more than Blizzard dps(arcane does fine with Arcane Explosion anyways because of the constant Clearcasting); along with the spellpower gained with combining this talent with Incanter's Absorbtion incorporates good talent synergy, assuming you are using Frost ward and Fire ward.
For trash, I would still keep Ice Shards; as that each point in ice shards adds about 100 dps per target while channeling Blizzard.
Student of Mind, Arcane Attunement, Arcane stability?
-With all 3 points, Student seems to give about 20mp5, 2% crit, and 50 mp5 while not casting. Arcane Attunement, if you do have to move a lot, seems to be more of a damage/dps upgrade. Especcially, considering you would be dpsing sooner (positioning yourself correctly reduces the need for this talent in most fights). Arcane stability is marginally needed as that a holy paladin specced into improved Concentration aura(55%).